Gloomhaven – Kickstarter Unboxing!

I’ve been waiting in anticipation…  long ago did I place my order… – over a year, in fact –  and now it has finally arrived!  My very own copy of Gloomhaven by Cephalofair Games!

For anyone not familiar with Gloomhaven, it’s a legacy-style fantasy dungeon crawl.  Lots of scenarios.  Lots of monsters.  Lots of locations to go adventuring during the campaign.  And the game changes as you play it, morphing to become your own unique experience.

But, before I dive into too much detail… BEHOLD!  The treasure trove of gaming goodness!


Seriously, people… the box was over 20lbs!  With 1,000+ cards, tons of playable classes/characters, a 50-page rulebook, and standees up the wazoo!  SO MUCH STUFF!!!  (I got so excited that I started punching stuff out before I even thought to take pictures…)

Welcome to the monster that is Gloomhaven!

Now, I’ve not yet played the game…  I need to decide who to invite to this epic campaign before I just thrash some monsters all willy-nilly.  However, I have a general understanding of the game’s basic concepts.  And here’s what I know:

Players may choose from a starting set of adventurers or character classes.  Each class is unique in style, with different abilities and methods of combat.  These adventurers start out in the town of Gloomhaven, encountering different bits of storyline as they go, unlocking additional locations as they visit each one and clear them of horrid monsters. Think of it almost like a choose-your-own-adventure-style game.  No one forces you to hit all of the locations, but you can if you want to.  (Maybe..?  I guess that depends… will some locations be unavailable if you don’t visit them, or visit an alternate location???  No idea!)

Here’s a quick shot at the box of minis.  (This was extra, the base came includes standees. I got both!)  Lots of great detail in the resin.  These WILL get painted at some point.

As you play, your character gains experience and strength, eventually reaching the peak of their careers only to retire…  and unlocking a new character class!  The additional classes are secret.  Unknown.  Only discovered when you reach the proper time.  That’s what will make this game amazing: all of the discovery and anticipation along the journey.


I know it’s tough to see, but there’s a molded insert inside of the box to hold all of its contents.  You’ll definitely want some zip-top bags for all of the tokens and monsters.


A few monster examples.

Throughout the campaign, various monster types may begin escalating in difficulty.  That’s where the monster stat cards come into play.  Notice how there are four sets of stats?  As the monsters grow in difficulty, just turn the card to the appropriate set of stats and slide it into the card sleeve to cover the rest of the unused stats so you only see one quarter of the card.  Genius!

As for organizing monster tiles, I saw someone suggest using GMT token trays.  I’ll definitely look into that idea, as there are a LOT of monster standees in this game!

Tracking your progress throughout the game is done using not only your class’ character tile, but also a party progress sheet.  Each character also gets their own log sheet, in addition to various bits and cards within their tuckbox.


Lastly, the rules are laid out well and appear to be very organized.  I still have to read through them all.  (All 50 pages!)  But, at first glance, they look to be excellent.  The scenario book also looks great, but I’m not posting pictures of that to avoid any major spoilers.

As I noted, I’m really excited to play this game.  Once I have some scenarios under my belt, I’ll come back to review the gameplay side of things.  For now, I’ll just do some curls with my 20lb box of gaming goodies…  or I’ll just have a beer and daydream about playing my new game.  🙂


6 thoughts on “Gloomhaven – Kickstarter Unboxing!

  1. Hi
    I wanted to ask you something.
    Do you know Tabletop Simulator?
    I am working on a Gloomhaven-Mod for Tabletop Simulator and wanted to ask you, if you could share photos or scans from all the cards?
    i know that is much work, but i have also done much work by allready started the mod.
    There are many things allready in the mod.
    If you would like, you can contact me.
    I would appreciate it 😉


    • Kijan, I’m not familiar with Tabletop Simulator. Even so, I wouldn’t feel right scanning all of the card. That artwork belongs to the creator of Gloomhaven. If you really want to put a mod together, perhaps contact Cephalofair and see if they’d be willing to work with you and provide some artwork.


  2. Fantastic piece! I’m actually writing my own post currently on the way the Gloomhaven community has created so many gameplay and rules aides to improve the play experience, and I wanted to ask for your permission to use the “first unboxing” image you’ve used (along with a link to your post).


  3. Pingback: Reading the Room with Someone Else’s Eyes, Part 4 | Arts and Gamecraft

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s